This guide covers the alienarenaserver module in AlphaGSM.
alienarenaserver is currently ENABLED (BYO) on the documented Ubuntu 24.04
Linux baseline. The current GitHub integration lane still exercises both
process and Docker runtime selection around that staged-server-tree
prerequisite, while local runs remain process-backed by default unless you opt
into the Docker backend.
Requirements
screen
- a native Alien Arena dedicated server tree containing
crx-dedicated
- SteamCMD runtime libraries (
lib32gcc-s1, lib32stdc++6)
- Python packages from
requirements.txt
Quick Start
Create the server:
alphagsm myalienare create alienarenaserver
Run setup:
alphagsm myalienare setup
alienarenaserver is supported in ENABLED (BYO) mode. Anonymous SteamCMD
app 629540 subscribes but mounts no content depots, so it does not deliver
crx-dedicated. On Debian and Ubuntu, setup then downloads the
alien-arena-server and alien-arena-data packages and links that dedicated
binary plus arena and data1 into <install_dir>/. If those packages are
not available, stage a native dedicated tree containing crx-dedicated
yourself before setup or start.
A local process run on 2026-10-16 answered Quake II status on UDP 53777
(dm-deathray, hostname AlphaGSM laalienarenaserver, 0/8) and stopped.
Docker was not rerun.
Start it:
alphagsm myalienare start
Check it:
alphagsm myalienare status
Stop it:
alphagsm myalienare stop
Setup Details
Setup configures:
- the game port (default 27910)
- the install directory
Suggested flow:
alphagsm myalienare create alienarenaserver
alphagsm myalienare setup -n 27910 /path/to/alienarena
## copy crx-dedicated and the rest of the native server tree into /path/to/alienarena/
alphagsm myalienare start
Useful Commands
alphagsm myalienare update
alphagsm myalienare backup
Notes
- Module name:
alienarenaserver
- Default port: 27910
query and info use Quake II UDP status on the game port.
Server variables
After create alienarenaserver, inspect or change these with set:
alphagsm myserver set --list
alphagsm myserver set KEY --describe
alphagsm myserver set KEY VALUE
| Key |
Aliases |
Type |
What it does |
dir |
— |
string |
Install directory for the server. |
exe_name |
— |
string |
Server executable filename. |
game |
— |
string |
The active Alien Arena game directory. Example: baseq3. |
hostname |
servername, name |
string |
The advertised server name. Example: AlphaGSM Arena. |
port |
gameport |
integer |
The game port for the server. Example: 27960. |
startmap |
map, gamemap, level, world |
string |
The startup map. Example: q3dm17. |
Developer Notes
Run File
- Executable:
crx-dedicated
- Location:
<install_dir>/crx-dedicated
- Engine: Custom (SteamCMD)
- SteamCMD App ID:
629540
Server Configuration
Maps and Mods
- Map directory:
<install_dir>/<game>/
- Mod directory:
<install_dir>/<game>/
- Workshop support: No
Mod Sources
Alien Arena supports AlphaGSM-managed direct url mod sources for content-only .pk3 payloads.
Supported payload shapes:
- a direct
.pk3 URL
- an archive containing bare
.pk3 files at the archive root
- an archive containing
<game>/<name>.pk3
AlphaGSM installs approved .pk3 content into the active game directory, tracks only the files it owns, and adds that active content directory to the managed backup targets.
Examples:
alphagsm myalienare mod add url https://example.com/mappack.pk3
alphagsm myalienare mod add url https://example.com/custom-content.zip
alphagsm myalienare mod apply
alphagsm myalienare mod cleanup
BYO file helper
Inspect this game's required files, source instructions and destinations with
alphagsm <server-name> assets requirements; check the declared files with
alphagsm <server-name> assets check. File checks do not establish game readiness.
This helper checks known sentinels only and directs you to stage the complete
compatible distribution manually; managed import is unavailable for this recipe.
See BYO files and private SteamCMD acquisition.