Alpha Game Server Manager

Dedicated server guide

ASTRONEER

Manage astroneerserver with AlphaGSM. Choose a runtime supported by the recorded module capabilities.

Operator-provided prerequisites required · Support evidence: 2026-10-16.

Build setup commands
Runtime familywine-proton

Declared runtimes: Docker or a Linux host process. This module declares the Wine/Proton compatibility family.

Network bindings

Default game port: 8777. Protocols and additional port values are unknown; review the game guide.

Mods and plugins

No mod support is declared in this snapshot; review the game guide before adding mods.

Backup hook

A module-specific backup hook is declared. Review the game guide for its scope, restore procedure and shutdown requirements.

Choose a supported runtime

Linux and Docker quickstart

Operator-provided game files, runtime or other prerequisites are required; follow the game guide before setup.

Docker

Complete interactive setup and review game-specific configuration before starting the server. Operator-provided game files, runtime or other prerequisites are required; follow the game guide before setup.

  1. Start the Docker manager ./alphagsm-docker start
  2. Create the game instance ./alphagsm-docker my-astroneerserver create astroneerserver
  3. Complete interactive setup ./alphagsm-docker my-astroneerserver setup
  4. Start the game server ./alphagsm-docker my-astroneerserver start
  5. Check the instance status ./alphagsm-docker my-astroneerserver status
./alphagsm-docker start
./alphagsm-docker my-astroneerserver create astroneerserver
./alphagsm-docker my-astroneerserver setup
./alphagsm-docker my-astroneerserver start
./alphagsm-docker my-astroneerserver status

Host process

Complete interactive setup and review game-specific configuration before starting the server. Operator-provided game files, runtime or other prerequisites are required; follow the game guide before setup.

  1. Create the game instance ./alphagsm my-astroneerserver create astroneerserver
  2. Complete interactive setup ./alphagsm my-astroneerserver setup
  3. Check the host prerequisites ./alphagsm my-astroneerserver doctor
  4. Start the game server ./alphagsm my-astroneerserver start
  5. Check the instance status ./alphagsm my-astroneerserver status
./alphagsm my-astroneerserver create astroneerserver
./alphagsm my-astroneerserver setup
./alphagsm my-astroneerserver doctor
./alphagsm my-astroneerserver start
./alphagsm my-astroneerserver status

This guide covers the astroneerserver module in AlphaGSM.

astroneerserver is ENABLED (BYO) on the documented Ubuntu 24.04 Linux baseline because registration validation requires an externally routable endpoint. The checked-in Linux validation path is Docker-first through the shared wine-proton runtime plus in-container Xvfb; CI explicitly reports the test as skipped when that external endpoint is not configured.

Requirements

  • Docker recommended on Linux: branch-local or published alphagsm-wine-proton-runtime
  • Host/process fallback: screen plus a working Wine/Proton install
  • SteamCMD runtime libraries (lib32gcc-s1, lib32stdc++6)
  • Python packages from requirements.txt
  • An externally routable IPv4 address for Astroneer registration

Quick Start

Create the server:

alphagsm myastronee create astroneerserver

Run setup:

alphagsm myastronee setup

Before starting, set the real public IPv4 address players use to reach this server. This is separate from AlphaGSM's local process/Docker query routing.

alphagsm myastronee set registration_publicip "<externally-routable-ipv4>"

Start it:

alphagsm myastronee start

Check it:

alphagsm myastronee status

Stop it:

alphagsm myastronee stop

Setup Details

Setup configures:

  • the game port (default 8777)
  • the owner identity (AlphaGSM by default)
  • the install directory
  • SteamCMD downloads the server files
  • AlphaGSM syncs the port and net.AllowEncryption=False into WindowsServer/Engine.ini, and the ownership values into WindowsServer/AstroServerSettings.ini

registration_publicip must be a globally routable IPv4 address before start. AlphaGSM rejects blank, loopback, private, and non-IPv4 values rather than launching a dedicated server that immediately rewrites its registration settings and exits.

Useful Commands

alphagsm myastronee update
alphagsm myastronee backup

Notes

  • Module name: astroneerserver
  • Default port: 8777
  • Current supported validation lane: Docker runtime on Linux
  • Readiness first requires IpNetDriver listening on port <managed port> in the game-owned Astro/Saved/Logs/*.log
  • query, info, and info --json then use the exact runtime-resolved generic UDP endpoint on the managed main port
  • The runtime claims and publishes only the managed UDP game port
  • Current correction status: replacement GitHub validation pending. The Docker smoke and integration cases run in the configurable heavy GitHub Actions lane. That runner must expose the managed UDP port through the address in the ALPHAGSM_ASTRONEER_REGISTRATION_PUBLICIP repository variable.
  • ASTRONEER's Windows-only server needs net.AllowEncryption=False for the supported Wine/Proton path. Players joining from a Windows or Proton client must set the same value in that client's Astroneer Engine.ini.

Server variables

After create astroneerserver, inspect or change these with set:

alphagsm myserver set --list
alphagsm myserver set KEY --describe
alphagsm myserver set KEY VALUE

This module does not declare schema-backed keys. set --list after create is still the live source of truth.

Developer Notes

Run File

  • Executable: Astro/Binaries/Win64/AstroServer-Win64-Shipping.exe
  • Location: <install_dir>/Astro/Binaries/Win64/AstroServer-Win64-Shipping.exe
  • Engine: Custom (SteamCMD)
  • SteamCMD App ID: 728470
  • Docker runtime note: the shared wine-proton entrypoint selects Proton, matching the process runtime, and starts Xvfb so the bundled UE4 prerequisite bootstrap can complete instead of aborting on Failed to create window
  • Launcher note: AlphaGSM launches the dedicated-server shipping executable directly from Astro/Binaries/Win64, preserving Unreal's relative engine-content paths. Existing configurations that still name the root AstroServer.exe launcher are migrated at launch when the shipping executable is present.
  • Failure diagnostics: strict readiness failures record the Docker exit state, container command, safe runtime-selection environment, process table, and managed Engine.ini plus AstroServerSettings.ini before cleanup. The smoke path also records the non-secret registration fields immediately after setup, before the game process can rewrite them.

The readiness marker comes from ASTRONEER's own log rather than a host screen log. After that marker names the managed port, AlphaGSM resolves the selected runtime host and performs generic UDP query/info checks on that exact main-port endpoint. registration_publicip is written only to Astroneer's AstroServerSettings.ini; it never changes that runtime-local query endpoint.

Server Configuration

  • Config file: See game module source
  • Managed files: Astro/Saved/Config/WindowsServer/Engine.ini and AstroServerSettings.ini
  • Managed keys: port, registration_publicip, ownername; Engine compatibility also keeps net.AllowEncryption=False
  • Legacy configuration: a pre-existing publicip is read only as a migration fallback when registration_publicip is unset. New configurations should use registration_publicip, leaving publicip available for generic runtime routing.
  • Template: See server-templates/astroneerserver/ if available

Maps and Mods

  • Map directory: Check game documentation
  • Mod directory: Check game documentation
  • Workshop support: No

Configuration templates

Reference files from this source revision. Review paths, passwords and game-specific settings before use.

Share your server

Sector Alpha server directory

When your server is ready, you can publish its connection details and community information on Sector Alpha. Review your listing and keep the information current.

Find a community

Browse the directory for game servers and their published connection details.

Browse server directory

Publish your server

Prepare a name, address and description for your listing.

Publish a server

Manual server sharing instructions

Frequently asked questions

What support evidence is recorded for ASTRONEER?

Operator-provided prerequisites required. Operator-provided game files, runtime or other prerequisites are required; follow the game guide before setup.

Which runtimes can run ASTRONEER?

Declared runtimes: Docker or a Linux host process. This module declares the Wine/Proton compatibility family.

Which ports does ASTRONEER use?

Default game port: 8777. Protocols and additional port values are unknown; review the game guide.

Can I add mods to ASTRONEER?

No mod support is declared in this snapshot; review the game guide before adding mods.

How should I back up ASTRONEER?

A module-specific backup hook is declared. Review the game guide for its scope, restore procedure and shutdown requirements.

Source and support evidence

This guide mirrors AlphaGSM’s upstream documentation at 32cef5ba9e03053c8e461fffa0ba133b160b528d. Commands and prerequisites can change. Check current support notes before installation.

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