This guide covers the codserver module in AlphaGSM.
codserver is currently ENABLED (BYO) on the documented Ubuntu 24.04 Linux
baseline. The public dedicated archive supplies the legacy server binary and
base PK3 files but not multiplayer map data, so start requires an owned PK3
containing maps/mp/<map>.bsp (or the equivalent map format) staged under the
configured moddir. A local process run on 2026-10-16 answered Quake UDP
getstatus after setup staged the upstream gcc 3.2 libraries beside
cod_lnxded. The Docker contract remains available through the shared
steamcmd-linux runtime and was not rerun in that local campaign.
Requirements
docker for the validated anonymous support path
- an owned multiplayer map PK3 staged under
<install_dir>/main/
- Python packages from
requirements.txt
Process mode stages libstdc++.so.5 and libgcc_s.so.1 beside cod_lnxded and was locally validated. The shared steamcmd-linux image also provides libstdc++.so.5 for container runs.
Quick Start
Create the server:
alphagsm mycodserve create codserver
For an owned Steam copy, sign in once and let setup acquire the declared files:
alphagsm steam-auth login owned your_steam_username
alphagsm mycodserve setup --auth-profile owned
Enter credentials only at the local SteamCMD prompts. For an existing local
Steam library, use setup --steam-dir /path/to/SteamLibrary/steamapps instead.
The authenticated download path still needs local validation.
Start it:
alphagsm mycodserve start
Check it:
alphagsm mycodserve status
Stop it:
alphagsm mycodserve stop
Setup Details
Setup configures:
- the game port (default 28960)
- the install directory
- downloads and extracts the server archive
- for the validated Docker runtime, the container image remains
ghcr.io/sectoralpha/alphagsm-steamcmd-linux-runtime:latest
Useful Commands
alphagsm mycodserve update
alphagsm mycodserve backup
Notes
- Module name:
codserver
- Default port: 28960
setup can download the public server archive, but it does not provide the
licensed multiplayer maps. AlphaGSM reports an ENABLED (BYO) requirement
before launch when the configured map is not present.
Server variables
After create codserver, inspect or change these with set:
alphagsm myserver set --list
alphagsm myserver set KEY --describe
alphagsm myserver set KEY VALUE
| Key |
Aliases |
Type |
What it does |
dir |
— |
string |
Install directory for the server. |
download_name |
— |
string |
Cached archive filename. |
exe_name |
— |
string |
Server executable filename. |
hostname |
servername, name |
string |
The advertised server name. |
moddir |
— |
string |
The active Call of Duty mod directory. Example: baseq3. |
port |
gameport |
integer |
The game port for the server. Example: 27960. |
startmap |
map, gamemap, level, world |
string |
The startup map. |
url |
— |
string |
Download URL for the server archive. |
Developer Notes
Run File
- Executable:
cod_lnxded
- Location:
<install_dir>/cod_lnxded
- Engine: Custom
- Validated runtime: Docker via
ghcr.io/sectoralpha/alphagsm-steamcmd-linux-runtime:latest
Server Configuration
- Config file:
<moddir>/server.cfg (default main/server.cfg)
set servername, set moddir, and set map rewrite <moddir>/server.cfg immediately through the schema-backed config-sync path.
- Template: See server-templates/codserver/ if available
query and info use Quake UDP getstatus on the game port. info --json reports protocol quake.
- Setup stages the upstream gcc 3.2 libraries
libstdc++.so.5 and libgcc_s.so.1 beside cod_lnxded and starts it with LD_LIBRARY_PATH=..
- Startup sets
fs_basepath and fs_homepath to the install directory so the dedicated server does not use ~/.callofduty.
Maps and Mods
- Map directory:
<install_dir>/<moddir>/
- Mod directory:
<install_dir>/<moddir>/
- Workshop support: No
Mod Sources
Call of Duty supports AlphaGSM-managed direct url mod sources for content-only .pk3 payloads.
Supported payload shapes:
- a direct
.pk3 URL
- an archive containing bare
.pk3 files at the archive root
- an archive containing
<moddir>/<name>.pk3
AlphaGSM installs approved .pk3 content into the active moddir directory, tracks only the files it owns, and adds that active content directory to the managed backup targets.
Examples:
alphagsm mycodserve mod add url https://example.com/mappack.pk3
alphagsm mycodserve mod add url https://example.com/custom-content.zip
alphagsm mycodserve mod apply
alphagsm mycodserve mod cleanup
BYO file helper
Inspect this game's required files, source instructions and destinations with
alphagsm <server-name> assets requirements; check the declared files with
alphagsm <server-name> assets check. File checks do not establish game readiness.
The preferred Steam-owned path is alphagsm steam-auth login owned <username>,
then alphagsm <server-name> setup --auth-profile owned. Setup remembers the
profile name and fetches missing required files before installing the engine.
Use setup --steam-dir /path/to/SteamLibrary/steamapps to import from an existing
Steam library instead. Direct file acquisition remains available through
assets fetch steam-owned --auth-profile owned.
Authenticated downloads remain unverified here.
The base-file helper checks PK3 archives for the configured multiplayer map in
.bsp or .d3dbsp format. Archive member names may vary in case or use either
slash style; installed filesystem paths must match the native server layout.
See BYO files and private SteamCMD acquisition.