This guide covers the noonesurvivedserver module in AlphaGSM.
Status: PASSED on 2026-05-29
Requirements
- Docker recommended on Linux: branch-local or published
alphagsm-wine-proton-runtime
- Host/process fallback:
screen, xvfb-run, and a working Wine/Proton install
- SteamCMD runtime libraries (
lib32gcc-s1, lib32stdc++6)
- Python packages from
requirements.txt
Quick Start
Create the server:
alphagsm mynoonesur create noonesurvivedserver
Run setup:
alphagsm mynoonesur setup
Start it:
alphagsm mynoonesur start
Check it:
alphagsm mynoonesur status
Stop it:
alphagsm mynoonesur stop
Setup Details
Setup configures:
- the game port (default 7777)
- the query port (default 27015)
- the install directory
- SteamCMD downloads the Windows dedicated-server files
Useful Commands
alphagsm mynoonesur update
alphagsm mynoonesur backup
Notes
- Module name:
noonesurvivedserver
- Default port:
7777
- Default query port:
27015
- Current supported validation lane on Linux: Docker-backed
wine-proton
- On Linux Wine/Proton,
query, info, and info --json use the validated TCP
listener on the managed game port; native Windows keeps A2S on queryport.
- Linux process launches use a 24-bit Xvfb display and explicitly enable
Wine's X11 driver.
Server variables
After create noonesurvivedserver, inspect or change these with set:
alphagsm myserver set --list
alphagsm myserver set KEY --describe
alphagsm myserver set KEY VALUE
| Key |
Aliases |
Type |
What it does |
dir |
— |
string |
Install directory for the server. |
exe_name |
— |
string |
Server executable filename. |
port |
gameport |
integer |
The game port for the server. |
queryport |
— |
integer |
The query port for the server. |
servername |
hostname, name |
string |
The advertised server name. |
Developer Notes
Run File
- Executable:
WRSHServer.exe
- Location:
<install_dir>/WRSHServer.exe
- Engine: Custom (SteamCMD)
- SteamCMD App ID:
2329680
Server Configuration
Maps and Mods
- Map directory: Check game documentation
- Mod directory: Check game documentation
- Workshop support: No
Frequently asked questions
What support evidence is recorded for No One Survived?
Recorded lifecycle pass. Review the game guide for installation, account, licensing and runtime prerequisites before setup.
Which runtimes can run No One Survived?
Declared runtimes: Docker or a Linux host process. This module declares the Wine/Proton compatibility family.
Which ports does No One Survived use?
queryport/UDP, queryport/TCP, 7777/UDP, 7777/TCP. Named port values remain unknown; review the game guide and configuration for additional requirements.
Can I add mods to No One Survived?
No mod support is declared in this snapshot; review the game guide before adding mods.
How should I back up No One Survived?
A module-specific backup hook is declared. Review the game guide for its scope, restore procedure and shutdown requirements.