Alpha Game Server Manager

Dedicated server guide

Project Zomboid

Manage projectzomboid with AlphaGSM. Choose a runtime supported by the recorded module capabilities.

Recorded lifecycle pass · Support evidence: 2026-10-16.

Anonymous Workshop Process and Docker load passed for public dedicated-server content. Mod installation explains add, apply, and cleanup.

Build setup commands
Runtime familysteamcmd-linux

Declared runtimes: Docker or a Linux host process.

Network bindings

16261/UDP, 16261/TCP, queryport/UDP, queryport/TCP. Named port values remain unknown; review the game guide and configuration for additional requirements.

Mods and plugins

For Workshop content, use the setup builder with an actual game-compatible item ID; review supported content types in the guide. Anonymous Steam Workshop content for this module passed both process and Docker load. After setup, record an item with mod add workshop using a numeric ID or Steam Workshop URL, then run mod apply.

Backup hook

A module-specific backup hook is declared. Review the game guide for its scope, restore procedure and shutdown requirements.

Choose a supported runtime

Linux and Docker quickstart

Review the game guide for installation, account, licensing and runtime prerequisites before setup.

Docker

Complete interactive setup and review game-specific configuration before starting the server. Review the game guide for installation, account, licensing and runtime prerequisites before setup.

  1. Start the Docker manager ./alphagsm-docker start
  2. Create the game instance ./alphagsm-docker my-projectzomboid create projectzomboid
  3. Complete interactive setup ./alphagsm-docker my-projectzomboid setup
  4. Start the game server ./alphagsm-docker my-projectzomboid start
  5. Check the instance status ./alphagsm-docker my-projectzomboid status
./alphagsm-docker start
./alphagsm-docker my-projectzomboid create projectzomboid
./alphagsm-docker my-projectzomboid setup
./alphagsm-docker my-projectzomboid start
./alphagsm-docker my-projectzomboid status

Host process

Complete interactive setup and review game-specific configuration before starting the server. Review the game guide for installation, account, licensing and runtime prerequisites before setup.

  1. Create the game instance ./alphagsm my-projectzomboid create projectzomboid
  2. Complete interactive setup ./alphagsm my-projectzomboid setup
  3. Check the host prerequisites ./alphagsm my-projectzomboid doctor
  4. Start the game server ./alphagsm my-projectzomboid start
  5. Check the instance status ./alphagsm my-projectzomboid status
./alphagsm my-projectzomboid create projectzomboid
./alphagsm my-projectzomboid setup
./alphagsm my-projectzomboid doctor
./alphagsm my-projectzomboid start
./alphagsm my-projectzomboid status

This guide covers the projectzomboid module in AlphaGSM.

projectzomboid is currently PASSED on the documented Ubuntu 24.04 Linux baseline. The current GitHub integration lane still exercises both process and Docker runtime selection, and the validated Linux lifecycle stays aligned across both backends while local runs remain process-backed by default unless you opt into the Docker backend.

Requirements

  • screen
  • SteamCMD runtime libraries (lib32gcc-s1, lib32stdc++6)
  • Python packages from requirements.txt

Quick Start

Create the server:

alphagsm myprojectz create projectzomboid

Run setup:

alphagsm myprojectz setup

Start it:

alphagsm myprojectz start

Check it:

alphagsm myprojectz status

Stop it:

alphagsm myprojectz stop

Setup Details

Setup configures:

  • the game port (default 16261)
  • the install directory
  • SteamCMD downloads the server files

Useful Commands

alphagsm myprojectz update
alphagsm myprojectz backup

Notes

  • Module name: projectzomboid
  • Default port: 16261

Server variables

After create projectzomboid, inspect or change these with set:

alphagsm myserver set --list
alphagsm myserver set KEY --describe
alphagsm myserver set KEY VALUE
Key Aliases Type What it does
adminpassword adminpass string Server admin password. Stored as a secret.

Developer Notes

Run File

  • Executable: start-server.sh
  • Location: <install_dir>/start-server.sh
  • Engine: Custom (SteamCMD)
  • SteamCMD App ID: 380870

Server Configuration

Maps and Mods

  • Map directory: Check game documentation
  • Mod directory: Check game documentation
  • Workshop support: Native Workshop activation through mod (Build 41/42 metadata; maps require manual ordering)

Native Steam Workshop mods

Stop the server before changing mods, then record and apply a Workshop item or collection:

alphagsm myprojectz stop
alphagsm myprojectz mod add workshop 2773478544
## Or: alphagsm myprojectz mod add workshop-collection COLLECTION_ID_OR_URL
alphagsm myprojectz mod apply
alphagsm myprojectz mod list
alphagsm myprojectz start
alphagsm myprojectz logs -n 200

mod add records desired state. mod apply validates every item against the Project Zomboid game Workshop (AppID 108600), downloads it anonymously for inspection, and reads its actual mod.info IDs. The server-tool AppID 380870 is used only for installing the dedicated server. AlphaGSM writes numeric Workshop IDs into WorkshopItems= and the distinct internal Mod IDs into Mods=. The game downloads its native Workshop cache when it starts. When mods.autoapply is disabled, setup, update and startup preserve existing native activation. An explicit mod apply still reconciles the desired list.

AlphaGSM detects the installed Build 41 or Build 42 engine, selects the matching mod metadata, checks declared version ranges and required dependencies, and orders dependencies before their dependants. Build 42 activation uses the native backslash prefix. Add every prerequisite Workshop item explicitly; missing prerequisites, duplicate IDs, conflicting mods and cyclic load order fail before changing activation. A package containing a mod with no compatible build is rejected. Map packages are rejected because Map= ordering and world compatibility require a separate manual workflow.

Workshop startup has been verified on Build 42.21 through both process and Docker runtimes. Build 41 metadata handling has unit coverage; its native Workshop startup has not been revalidated in this change.

Configuration, saves and native logs live in <install_dir>/Zomboid/, selected by -cachedir=./Zomboid for both process and Docker runtimes. The profile is Zomboid/Server/<servername>.ini. set port and set queryport synchronize DefaultPort and UDPPort, preserving other settings. Before upgrading an existing home-directory installation, stop it and move its matching profile, associated server files, database and save data from ~/Zomboid/ into this install-local cache. AlphaGSM refuses a conflicting home profile instead of silently launching a different world.

Unrelated settings and operator-supplied WorkshopItems/Mods entries are preserved. Remove an AlphaGSM-managed item and reconcile the remaining list:

alphagsm myprojectz stop
alphagsm myprojectz mod remove workshop 2773478544
alphagsm myprojectz mod apply
alphagsm myprojectz start

wipe deletes Zomboid/Saves. wipe --mode hard reinstalls the server and keeps Zomboid/Server.

mod cleanup removes only AlphaGSM-owned activation entries and clears the managed Workshop desired list. The game and SteamCMD caches are retained. mod list reports configured state; a configured file or downloaded payload does not establish that the engine loaded the mod. Check fresh native Workshop Ready/install messages and the mod's server-side execution output after restarting.

The opt-in integration test uses the small multiplayer Print Ingame Time One Hour & Death to LOG fixture. It requires both native Workshop Ready/install evidence and execution of the fixture's server Lua (Date in game (dd/mm/yyyy)) on a fresh launch, then runs status/query/info and verifies shutdown. Run its process and Docker cases with ALPHAGSM_RUN_INTEGRATION=1 ALPHAGSM_RUN_STEAMCMD=1 ALPHAGSM_RUN_WORKSHOP=1; Docker uses the normal runtime-image configuration. The smoke runner enables the same fixture with ALPHAGSM_RUN_WORKSHOP=1.

The native configuration split and install-local cache follow The Indie Stone's Workshop guidance and dedicated-server cache-directory guidance.

For repeated validation, ALPHAGSM_PROJECTZOMBOID_TEST_CACHE=/path/to/test-install copies an existing test depot into each fresh install, excluding worlds, native Workshop caches and manager state. Setup still runs through AlphaGSM and SteamCMD, and each case uses its own copied files and fresh profile.

Configuration templates

Reference files from this source revision. Review paths, passwords and game-specific settings before use.

Share your server

Sector Alpha server directory

When your server is ready, you can publish its connection details and community information on Sector Alpha. Review your listing and keep the information current.

Find a community

Browse the directory for game servers and their published connection details.

Browse server directory

Publish your server

Prepare a name, address and description for your listing.

Publish a server

Manual server sharing instructions

Frequently asked questions

What support evidence is recorded for Project Zomboid?

Recorded lifecycle pass. Review the game guide for installation, account, licensing and runtime prerequisites before setup.

Which runtimes can run Project Zomboid?

Declared runtimes: Docker or a Linux host process.

Which ports does Project Zomboid use?

16261/UDP, 16261/TCP, queryport/UDP, queryport/TCP. Named port values remain unknown; review the game guide and configuration for additional requirements.

Can I add mods to Project Zomboid?

For Workshop content, use the setup builder with an actual game-compatible item ID; review supported content types in the guide. Anonymous Steam Workshop content for this module passed both process and Docker load. After setup, record an item with mod add workshop using a numeric ID or Steam Workshop URL, then run mod apply.

How should I back up Project Zomboid?

A module-specific backup hook is declared. Review the game guide for its scope, restore procedure and shutdown requirements.

Source and support evidence

This guide mirrors AlphaGSM’s upstream documentation at 32cef5ba9e03053c8e461fffa0ba133b160b528d. Commands and prerequisites can change. Check current support notes before installation.

All game guides