Alpha Game Server Manager

Dedicated server guide

Quake 3 Arena

Manage q3server with AlphaGSM. Choose a runtime supported by the recorded module capabilities.

Operator-provided prerequisites required · Support evidence: 2026-10-16.

Build setup commands
Runtime familyquake-linux

Declared runtimes: Docker or a Linux host process.

Network bindings

Default game port: 27960. Protocols and additional port values are unknown; review the game guide.

Mods and plugins

Mod support is declared; review the game guide for its providers and activation requirements.

Backup hook

A module-specific backup hook is declared. Review the game guide for its scope, restore procedure and shutdown requirements.

Choose a supported runtime

Linux and Docker quickstart

Operator-provided game files, runtime or other prerequisites are required; follow the game guide before setup.

Docker

Complete interactive setup and review game-specific configuration before starting the server. Operator-provided game files, runtime or other prerequisites are required; follow the game guide before setup.

  1. Start the Docker manager ./alphagsm-docker start
  2. Create the game instance ./alphagsm-docker my-q3server create q3server
  3. Complete interactive setup ./alphagsm-docker my-q3server setup
  4. Start the game server ./alphagsm-docker my-q3server start
  5. Check the instance status ./alphagsm-docker my-q3server status
./alphagsm-docker start
./alphagsm-docker my-q3server create q3server
./alphagsm-docker my-q3server setup
./alphagsm-docker my-q3server start
./alphagsm-docker my-q3server status

Host process

Complete interactive setup and review game-specific configuration before starting the server. Operator-provided game files, runtime or other prerequisites are required; follow the game guide before setup.

  1. Create the game instance ./alphagsm my-q3server create q3server
  2. Complete interactive setup ./alphagsm my-q3server setup
  3. Check the host prerequisites ./alphagsm my-q3server doctor
  4. Start the game server ./alphagsm my-q3server start
  5. Check the instance status ./alphagsm my-q3server status
./alphagsm my-q3server create q3server
./alphagsm my-q3server setup
./alphagsm my-q3server doctor
./alphagsm my-q3server start
./alphagsm my-q3server status

This guide covers the q3server module in AlphaGSM.

q3server is currently ENABLED (BYO) on the documented Ubuntu 24.04 Linux baseline. The current GitHub integration lane still exercises both process and Docker runtime selection around that owned-base-assets prerequisite, while local runs remain process-backed by default unless you opt into the Docker backend.

Requirements

  • screen
  • Python packages from requirements.txt
  • legitimate Quake III Arena data, acquired from an owned Steam copy or imported locally

The public ioquake3 Linux engine build does not bundle licensed Quake III base game data. Authenticated setup acquires the declared owned files separately. Without baseq3/pak0.pk3, the dedicated server exits immediately before it can reach a playable or queryable state.

Quick Start

Create the server:

alphagsm myq3server create q3server

For an owned Steam copy, sign in once and let setup acquire the declared files:

alphagsm steam-auth login owned your_steam_username
alphagsm myq3server setup --auth-profile owned

Enter credentials only at the local SteamCMD prompts. For an existing local Steam library, use setup --steam-dir /path/to/SteamLibrary/steamapps instead. Authenticated setup and the native process lifecycle were validated locally on 2026-10-16; Docker was not rerun in that local test.

Start it:

alphagsm myq3server start

Check it:

alphagsm myq3server status

Stop it:

alphagsm myq3server stop

Setup Details

Setup configures:

  • the game port (default 27960)
  • the install directory
  • downloads the ioquake3 Linux engine archive and installs its dedicated engine/server game code
  • keeps all nine base/patch PK3 packs intact, including their 36 maps and supporting content
  • omits the known loose client executable, renderers and client-only engine modules

This server is supported in ENABLED (BYO) mode. When using setup without an asset source or saved profile, copy your legitimate Quake III pak0.pk3 into <install_dir>/baseq3/ before running start. Upstream also recommends adding the freely available Quake III 1.32 point-release patch data (pak1.pk3 through pak8.pk3) alongside it.

Useful Commands

alphagsm myq3server update
alphagsm myq3server backup

Mod Sources

Quake 3 content management currently targets the active fs_game directory under the server root. By default that is baseq3/, but if you set a custom fs_game value, AlphaGSM installs into that directory instead.

  • Current mod source support is direct url entries only.
  • mod add url <https-url> accepts direct .pk3 URLs and supported archive URLs such as .zip, .7z, or tar variants when the payload exposes either <fs_game>/<name>.pk3 or bare .pk3 files at the archive root.
  • mod cleanup removes only AlphaGSM-tracked .pk3 files and keeps its cache/state under .alphagsm/mods/q3server/.
  • The first Q3 slice intentionally stops at .pk3 content and does not try to install arbitrary extracted scripts or binaries.

Examples:

alphagsm myq3server mod add url https://example.invalid/mappack.zip
alphagsm myq3server mod add url https://example.invalid/pak-custom.pk3
alphagsm myq3server mod apply
alphagsm myq3server mod cleanup

Notes

  • Module name: q3server
  • Default port: 27960

Server variables

After create q3server, inspect or change these with set:

alphagsm myserver set --list
alphagsm myserver set KEY --describe
alphagsm myserver set KEY VALUE
Key Aliases Type What it does
dir — string Install directory for the server.
download_name — string Cached archive filename.
exe_name — string Server executable filename.
fs_game — string The active game/mod directory.
hostname servername, name string The advertised server name.
port gameport integer The game port for the server. Example: 27960.
startmap map, gamemap, level, world string The startup map.
url — string Download URL for the server archive.
version — string Requested upstream release version.

Developer Notes

Run File

  • Executable: ioq3ded.x86_64
  • Location: <install_dir>/ioq3ded.x86_64
  • Engine: ioquake3 Linux build

Server Configuration

  • Config file: <fs_game>/server.cfg (default baseq3/server.cfg)
  • set servername, set fs_game, and set map rewrite <fs_game>/server.cfg immediately through the schema-backed config-sync path.
  • Template: See server-templates/q3server/ if available

Maps and Mods

  • Map directory: <fs_game>/ (default baseq3/)
  • Mod directory: <fs_game>/ (default baseq3/)
  • Mod notes: AlphaGSM can now track direct .pk3 and archive url entries for Quake 3, install approved .pk3 payloads into the active fs_game directory, and clean up only AlphaGSM-managed files from .alphagsm/mods/q3server/.
  • Workshop support: No

BYO file helper

Inspect this game's required files, source instructions and destinations with alphagsm <server-name> assets requirements; check the declared files with alphagsm <server-name> assets check. File checks do not establish game readiness. The preferred Steam-owned path is alphagsm steam-auth login owned <username>, then alphagsm <server-name> setup --auth-profile owned. Setup remembers the profile name and fetches missing required files before installing the engine. Use setup --steam-dir /path/to/SteamLibrary/steamapps to import from an existing Steam library instead. Direct file acquisition remains available through assets fetch steam-owned --auth-profile owned. Local validation on 2026-10-16 acquired pak0.pk3 through pak8.pk3, passed file checks and doctor, reused the remembered profile without another Steam download, and verified native Quake UDP query/info on q3dm17. The test ended stopped with no owned process or bound UDP port; Docker was not rerun. See BYO files and private SteamCMD acquisition.

The dedicated-only engine install was also rechecked with the same native lifecycle. All nine PK3 hashes and 36 maps remained intact; 11 known loose client-only engine components were omitted.

Configuration templates

Reference files from this source revision. Review paths, passwords and game-specific settings before use.

Share your server

Sector Alpha server directory

When your server is ready, you can publish its connection details and community information on Sector Alpha. Review your listing and keep the information current.

Find a community

Browse the directory for game servers and their published connection details.

Browse server directory

Publish your server

Prepare a name, address and description for your listing.

Publish a server

Manual server sharing instructions

Frequently asked questions

What support evidence is recorded for Quake 3 Arena?

Operator-provided prerequisites required. Operator-provided game files, runtime or other prerequisites are required; follow the game guide before setup.

Which runtimes can run Quake 3 Arena?

Declared runtimes: Docker or a Linux host process.

Which ports does Quake 3 Arena use?

Default game port: 27960. Protocols and additional port values are unknown; review the game guide.

Can I add mods to Quake 3 Arena?

Mod support is declared; review the game guide for its providers and activation requirements.

How should I back up Quake 3 Arena?

A module-specific backup hook is declared. Review the game guide for its scope, restore procedure and shutdown requirements.

Source and support evidence

This guide mirrors AlphaGSM’s upstream documentation at 32cef5ba9e03053c8e461fffa0ba133b160b528d. Commands and prerequisites can change. Check current support notes before installation.

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