Alpha Game Server Manager

Dedicated server guide

Saleblazers

Manage saleblazersserver with AlphaGSM. Choose a runtime supported by the recorded module capabilities.

Recorded lifecycle pass · Support evidence: 2026-10-16.

Build setup commands
Runtime familywine-proton

Declared runtimes: Docker or a Linux host process. This module declares the Wine/Proton compatibility family.

Network bindings

queryport/UDP, queryport/TCP, port/UDP, port/TCP. Named port values remain unknown; review the game guide and configuration for additional requirements.

Mods and plugins

No mod support is declared in this snapshot; review the game guide before adding mods.

Backup hook

A module-specific backup hook is declared. Review the game guide for its scope, restore procedure and shutdown requirements.

Choose a supported runtime

Linux and Docker quickstart

Review the game guide for installation, account, licensing and runtime prerequisites before setup.

Docker

Complete interactive setup and review game-specific configuration before starting the server. Review the game guide for installation, account, licensing and runtime prerequisites before setup.

  1. Start the Docker manager ./alphagsm-docker start
  2. Create the game instance ./alphagsm-docker my-saleblazersserver create saleblazersserver
  3. Complete interactive setup ./alphagsm-docker my-saleblazersserver setup
  4. Start the game server ./alphagsm-docker my-saleblazersserver start
  5. Check the instance status ./alphagsm-docker my-saleblazersserver status
./alphagsm-docker start
./alphagsm-docker my-saleblazersserver create saleblazersserver
./alphagsm-docker my-saleblazersserver setup
./alphagsm-docker my-saleblazersserver start
./alphagsm-docker my-saleblazersserver status

Host process

Complete interactive setup and review game-specific configuration before starting the server. Review the game guide for installation, account, licensing and runtime prerequisites before setup.

  1. Create the game instance ./alphagsm my-saleblazersserver create saleblazersserver
  2. Complete interactive setup ./alphagsm my-saleblazersserver setup
  3. Check the host prerequisites ./alphagsm my-saleblazersserver doctor
  4. Start the game server ./alphagsm my-saleblazersserver start
  5. Check the instance status ./alphagsm my-saleblazersserver status
./alphagsm my-saleblazersserver create saleblazersserver
./alphagsm my-saleblazersserver setup
./alphagsm my-saleblazersserver doctor
./alphagsm my-saleblazersserver start
./alphagsm my-saleblazersserver status

This guide covers the saleblazersserver module in AlphaGSM.

saleblazersserver is being revalidated on the documented Ubuntu 24.04 Linux baseline. Docker is the required runtime path, and GitHub CI additionally exercises the process path where it remains viable. The previous 2026-05-29 process validation predates the current Docker display-runtime correction, so Docker lifecycle support must not be treated as freshly passed until the current GitHub Actions run is green.

Requirements

  • screen and xvfb-run
  • Wine or Proton-GE on Linux hosts
  • SteamCMD runtime libraries (lib32gcc-s1, lib32stdc++6)
  • Python packages from requirements.txt

Quick Start

Create the server:

alphagsm mysaleblaz create saleblazersserver

Run setup:

alphagsm mysaleblaz setup

Start it:

alphagsm mysaleblaz start

Check it:

alphagsm mysaleblaz status

Stop it:

alphagsm mysaleblaz stop

Setup Details

Setup configures:

  • the game port (default 27015)
  • the derived helper port (port + 1, default 27016)
  • the install directory
  • SteamCMD downloads the Windows dedicated server files
  • AlphaGSM syncs the managed port, lobby name, password, and player cap into DedicatedServerConfig.json

Useful Commands

alphagsm mysaleblaz update
alphagsm mysaleblaz backup

Notes

  • Module name: saleblazersserver
  • Default game port: 27015
  • Default helper port: 27016 (port + 1)
  • Current validation status: pending the current GitHub Actions rerun. AlphaGSM starts the upstream executable from <install_dir>/Default, passes the managed root config as -config ../DedicatedServerConfig.json, runs it under xvfb-run plus SDL x11, dummy audio, and software GL, and treats the live helper surface as generic udp on port + 1. The current readiness markers are Server hosted on port ... and Connected to Console Window!, and query, info, and info --json must all pass on the derived helper port.

Server variables

After create saleblazersserver, inspect or change these with set:

alphagsm myserver set --list
alphagsm myserver set KEY --describe
alphagsm myserver set KEY VALUE
Key Aliases Type What it does
maxplayers users integer Maximum number of players allowed on the server. Example: 8.
port gameport integer The primary game port for the server. Example: 27015.
servername hostname, name string The public lobby name for the dedicated server. Example: AlphaGSM Test.
serverpassword sv_password, password string Optional password required to join the server. Stored as a secret.

Developer Notes

Run File

  • Executable: Default/Saleblazers.exe
  • Location: <install_dir>/Default/Saleblazers.exe
  • Engine: Windows dedicated server via Wine/Proton
  • SteamCMD App ID: 3099600

AlphaGSM now treats info --json returning protocol udp on the derived helper port (port + 1) as the readiness gate. The plain Unity startup text in server.log is not stable enough to use as the only readiness marker, so the checked-in smoke and integration flows wait for the later Server hosted on port ... / Connected to Console Window! lines before confirming the helper listener. On Linux hosts AlphaGSM launches Saleblazers through xvfb-run with SDL x11 video, dummy audio, software GL (LIBGL_ALWAYS_SOFTWARE=1), and the game's -headless option to load the configured lobby unattended, without Unity's -batchmode or -nographics flags. The wrapper explicitly re-enables Wine's X11 driver so an inherited headless environment cannot disable the virtual display. The batch-mode window path fails before the dedicated listener is created under Wine/Proton. AlphaGSM always starts from the upstream-required Default executable directory and passes the root-owned config as -config ../DedicatedServerConfig.json, so process and Docker runtimes consume the same module launch contract. Docker explicitly enables the Wine/Proton runtime image's matching 24-bit Xvfb display. AlphaGSM keeps the generated config aligned with the owned game port plus the basic lobby settings exposed through set.

Server Configuration

Maps and Mods

  • Map directory: Check game documentation
  • Mod directory: Check game documentation
  • Workshop support: No

Configuration templates

Reference files from this source revision. Review paths, passwords and game-specific settings before use.

Share your server

Sector Alpha server directory

When your server is ready, you can publish its connection details and community information on Sector Alpha. Review your listing and keep the information current.

Find a community

Browse the directory for game servers and their published connection details.

Browse server directory

Publish your server

Prepare a name, address and description for your listing.

Publish a server

Manual server sharing instructions

Frequently asked questions

What support evidence is recorded for Saleblazers?

Recorded lifecycle pass. Review the game guide for installation, account, licensing and runtime prerequisites before setup.

Which runtimes can run Saleblazers?

Declared runtimes: Docker or a Linux host process. This module declares the Wine/Proton compatibility family.

Which ports does Saleblazers use?

queryport/UDP, queryport/TCP, port/UDP, port/TCP. Named port values remain unknown; review the game guide and configuration for additional requirements.

Can I add mods to Saleblazers?

No mod support is declared in this snapshot; review the game guide before adding mods.

How should I back up Saleblazers?

A module-specific backup hook is declared. Review the game guide for its scope, restore procedure and shutdown requirements.

Source and support evidence

This guide mirrors AlphaGSM’s upstream documentation at 32cef5ba9e03053c8e461fffa0ba133b160b528d. Commands and prerequisites can change. Check current support notes before installation.

All game guides