Alpha Game Server Manager

Dedicated server guide

SourceForts Classic

Manage sfcserver with AlphaGSM. Choose a runtime supported by the recorded module capabilities.

Operator-provided prerequisites required · Support evidence: 2026-10-16.

Build setup commands
Runtime familysteamcmd-linux

Declared runtimes: Docker or a Linux host process.

Network bindings

27015/UDP, 27015/TCP, clientport/UDP, sourcetvport/UDP. Named port values remain unknown; review the game guide and configuration for additional requirements.

Mods and plugins

No mod support is declared in this snapshot; review the game guide before adding mods.

Backup hook

A module-specific backup hook is declared. Review the game guide for its scope, restore procedure and shutdown requirements.

Choose a supported runtime

Linux and Docker quickstart

Operator-provided game files, runtime or other prerequisites are required; follow the game guide before setup.

Docker

Complete interactive setup and review game-specific configuration before starting the server. Operator-provided game files, runtime or other prerequisites are required; follow the game guide before setup.

  1. Start the Docker manager ./alphagsm-docker start
  2. Create the game instance ./alphagsm-docker my-sfcserver create sfcserver
  3. Complete interactive setup ./alphagsm-docker my-sfcserver setup
  4. Start the game server ./alphagsm-docker my-sfcserver start
  5. Check the instance status ./alphagsm-docker my-sfcserver status
./alphagsm-docker start
./alphagsm-docker my-sfcserver create sfcserver
./alphagsm-docker my-sfcserver setup
./alphagsm-docker my-sfcserver start
./alphagsm-docker my-sfcserver status

Host process

Complete interactive setup and review game-specific configuration before starting the server. Operator-provided game files, runtime or other prerequisites are required; follow the game guide before setup.

  1. Create the game instance ./alphagsm my-sfcserver create sfcserver
  2. Complete interactive setup ./alphagsm my-sfcserver setup
  3. Check the host prerequisites ./alphagsm my-sfcserver doctor
  4. Start the game server ./alphagsm my-sfcserver start
  5. Check the instance status ./alphagsm my-sfcserver status
./alphagsm my-sfcserver create sfcserver
./alphagsm my-sfcserver setup
./alphagsm my-sfcserver doctor
./alphagsm my-sfcserver start
./alphagsm my-sfcserver status

This guide covers the sfcserver module in AlphaGSM.

sfcserver is currently ENABLED (BYO) on the documented Ubuntu 24.04 Linux baseline. The current GitHub integration lane still exercises both process and Docker runtime selection around that staged-ModDB-content prerequisite, while local runs remain process-backed by default unless you opt into the Docker backend.

Requirements

  • screen
  • SteamCMD runtime libraries (lib32gcc-s1, lib32stdc++6)
  • Python packages from requirements.txt
  • The official SourceForts Classic 1.0 RC7 (Fix) 7z from ModDB, extracted under <install_dir>/sfclassic/

Support Status

sfcserver is supported in ENABLED (BYO) mode. AlphaGSM installs Steam app 244310 from the anonymous previous2021 branch. That legacy SDK 2013 dedicated branch is the 32-bit launcher this game can start. The public branch of the same app does not finish startup. The install still needs the official SourceForts Classic 1.0 RC7 (Fix) tree from ModDB. Leave the 1.1b3 Linux64 pre-release unstaged; this depot does not ship srcds_linux64. App 244310 publishes bin/*_srv.so. prestart copies those onto the unsuffixed names srcds_linux loads, restores the launcher execute bit, and writes sv_hibernate_when_empty 0. A local process start answered A2S on UDP 58844 (map sf_astrodome, 0/32). The A2S hostname was Sourceforts Classic 1.0 [BUILD]. The process was stopped and that UDP port was free. Docker was not run.

Quick Start

Create the server:

alphagsm mysfcserve create sfcserver

Run setup:

alphagsm mysfcserve setup

Start it:

alphagsm mysfcserve start

Check it:

alphagsm mysfcserve status

Stop it:

alphagsm mysfcserve stop

Setup Details

Setup configures:

  • the game port (default 27015)
  • the install directory
  • the executable name
  • SteamCMD downloads the server files
  • default configuration and backup settings

Before start, download SourceForts Classic 1.0 RC7 (Fix) from the official ModDB file page and extract the resulting sfclassic/ tree so <install_dir>/sfclassic/maps/sf_astrodome.bsp exists. If setup or start reports an ENABLED (BYO) requirement, app 244310 on previous2021 is still only the SDK scaffold.

Useful Commands

alphagsm mysfcserve update
alphagsm mysfcserve backup

Notes

  • Module name: sfcserver
  • Default port: 27015

Server variables

After create sfcserver, inspect or change these with set:

alphagsm myserver set --list
alphagsm myserver set KEY --describe
alphagsm myserver set KEY VALUE
Key Aliases Type What it does
map gamemap, startmap, level, worldname string The currently selected map or level. Example: sf_astrodome.
maxplayers users integer Maximum number of player slots. Example: 32.
port gameport integer The primary game port. Example: 27015.
rconpassword rconpass, querypassword, query_administrator_password string Remote console password for administrative access. Stored as a secret.
servername hostname, name string The server's public name shown to players. Example: AlphaGSM SourceForts Classic.
serverpassword sv_password, password string Password required for players to join the server. Stored as a secret.

Developer Notes

Run File

  • Executable: srcds_run
  • Location: <install_dir>/srcds_run
  • Engine: Source
  • SteamCMD App ID: 244310
  • SteamCMD branch: previous2021
  • SteamCMD App Name: Source SDK Base 2013 Dedicated Server

Server Configuration

  • Config file: sfclassic/cfg/server.cfg
  • Key settings:
    • hostname — Server name
    • sv_maxrate — Max network rate
    • rcon_password — Remote console password
  • Default port: 27015
  • Default map: sf_astrodome
  • Max players: 32
  • Ports:
    • Game port: 27015 (UDP)
    • Client port: 27005 (UDP)
    • SourceTV port: 27020 (UDP)
  • Template: See server-templates/sfcserver/

Maps and Mods

  • Map directory: sfclassic/maps/
  • Mod directory: sfclassic/addons/
  • Workshop support: No
  • Mod notes: AlphaGSM now supports manifest, direct archive url, gamebanana, and moddb addon sources for this server through the shared Source addon flow. The built-in manifest currently includes metamod and sourcemod. mod cleanup removes only AlphaGSM-tracked addon files and keeps cache/state under .alphagsm/mods/sfclassic/.
  • Current status: Supported in ENABLED (BYO) mode. Anonymous SteamCMD app 244310 on previous2021 provides the 32-bit SDK scaffold, and the official ModDB 1.0 RC7 (Fix) tree provides sfclassic/. Local process A2S was validated on UDP 58844 (map sf_astrodome, 0/32) and the server was stopped. Docker was not rerun.
  • Map install: Copy .bsp files into sfclassic/maps/ and add to sfclassic/cfg/mapcycle.txt.
  • Mod install: Copy addon folders into sfclassic/addons/.

BYO file helper

Inspect this game's required files, source instructions and destinations with alphagsm <server-name> assets requirements; check the declared files with alphagsm <server-name> assets check. File checks do not establish game readiness. This helper checks known sentinels only and directs you to stage the complete compatible distribution manually; managed import is unavailable for this recipe. See BYO files and private SteamCMD acquisition.

Configuration templates

Reference files from this source revision. Review paths, passwords and game-specific settings before use.

Share your server

Sector Alpha server directory

When your server is ready, you can publish its connection details and community information on Sector Alpha. Review your listing and keep the information current.

Find a community

Browse the directory for game servers and their published connection details.

Browse server directory

Publish your server

Prepare a name, address and description for your listing.

Publish a server

Manual server sharing instructions

Frequently asked questions

What support evidence is recorded for SourceForts Classic?

Operator-provided prerequisites required. Operator-provided game files, runtime or other prerequisites are required; follow the game guide before setup.

Which runtimes can run SourceForts Classic?

Declared runtimes: Docker or a Linux host process.

Which ports does SourceForts Classic use?

27015/UDP, 27015/TCP, clientport/UDP, sourcetvport/UDP. Named port values remain unknown; review the game guide and configuration for additional requirements.

Can I add mods to SourceForts Classic?

No mod support is declared in this snapshot; review the game guide before adding mods.

How should I back up SourceForts Classic?

A module-specific backup hook is declared. Review the game guide for its scope, restore procedure and shutdown requirements.

Source and support evidence

This guide mirrors AlphaGSM’s upstream documentation at 32cef5ba9e03053c8e461fffa0ba133b160b528d. Commands and prerequisites can change. Check current support notes before installation.

All game guides