Alpha Game Server Manager

Dedicated server guide

Squad 44

Manage squad44server with AlphaGSM. Choose a runtime supported by the recorded module capabilities.

Recorded lifecycle pass · Support evidence: 2026-10-16.

Anonymous Workshop Process and Docker load passed for public dedicated-server content. Mod installation explains add, apply, and cleanup.

Build setup commands
Runtime familysteamcmd-linux

Declared runtimes: Docker or a Linux host process.

Network bindings

Default game port: 7787. Protocols and additional port values are unknown; review the game guide.

Mods and plugins

For Workshop content, use the setup builder with an actual game-compatible item ID; review supported content types in the guide. Anonymous Steam Workshop content for this module passed both process and Docker load. After setup, record an item with mod add workshop using a numeric ID or Steam Workshop URL, then run mod apply.

Backup hook

A module-specific backup hook is declared. Review the game guide for its scope, restore procedure and shutdown requirements.

Choose a supported runtime

Linux and Docker quickstart

Review the game guide for installation, account, licensing and runtime prerequisites before setup.

Docker

Complete interactive setup and review game-specific configuration before starting the server. Review the game guide for installation, account, licensing and runtime prerequisites before setup.

  1. Start the Docker manager ./alphagsm-docker start
  2. Create the game instance ./alphagsm-docker my-squad44server create squad44server
  3. Complete interactive setup ./alphagsm-docker my-squad44server setup
  4. Start the game server ./alphagsm-docker my-squad44server start
  5. Check the instance status ./alphagsm-docker my-squad44server status
./alphagsm-docker start
./alphagsm-docker my-squad44server create squad44server
./alphagsm-docker my-squad44server setup
./alphagsm-docker my-squad44server start
./alphagsm-docker my-squad44server status

Host process

Complete interactive setup and review game-specific configuration before starting the server. Review the game guide for installation, account, licensing and runtime prerequisites before setup.

  1. Create the game instance ./alphagsm my-squad44server create squad44server
  2. Complete interactive setup ./alphagsm my-squad44server setup
  3. Check the host prerequisites ./alphagsm my-squad44server doctor
  4. Start the game server ./alphagsm my-squad44server start
  5. Check the instance status ./alphagsm my-squad44server status
./alphagsm my-squad44server create squad44server
./alphagsm my-squad44server setup
./alphagsm my-squad44server doctor
./alphagsm my-squad44server start
./alphagsm my-squad44server status

This guide covers the squad44server module in AlphaGSM.

squad44server passed stock process and Docker integration plus Docker smoke on Ubuntu 24.04 in CI run 38537399526 on 2026-10-14. Both runtimes load a native world and answer real A2S query, info and JSON requests; shutdown is verified. Docker smoke reported Veghel Offensive Random 01 with 0/80 players.

AlphaGSM prefers the Steam SDK supplied with the dedicated server. Stop currently uses the existing forced-stop fallback; graceful saving is not established. Native Ramelle Workshop loading passed process and Docker integration plus Docker smoke in CI run 38655040006 on 2026-10-15.

Requirements

For Docker, run AlphaGSM as a normal user with Docker access. The server rejects root; its container uses your user and group IDs and a private writable home directory.

  • screen
  • SteamCMD runtime libraries (lib32gcc-s1, lib32stdc++6)
  • Python packages from requirements.txt

Quick Start

Create the server:

alphagsm mysquad44s create squad44server

Run setup:

alphagsm mysquad44s setup

Start it:

alphagsm mysquad44s start

Check it:

alphagsm mysquad44s status

Stop it:

alphagsm mysquad44s stop

Setup Details

Setup configures:

  • the game port (default 7787)
  • the install directory
  • SteamCMD downloads the server files

Useful Commands

alphagsm mysquad44s update
alphagsm mysquad44s backup

Notes

  • Module name: squad44server
  • Default game port: 7787; default managed query port: game port plus one

Server variables

After create squad44server, inspect or change these with set:

alphagsm myserver set --list
alphagsm myserver set KEY --describe
alphagsm myserver set KEY VALUE

This module does not declare schema-backed keys. set --list after create is still the live source of truth.

Developer Notes

Run File

  • Executable: PostScriptumServer.sh
  • Location: <install_dir>/PostScriptumServer.sh
  • Engine: Custom (SteamCMD)
  • SteamCMD App ID: 746200

Server Configuration

Maps and Mods

  • Map directory: Check game documentation
  • Mod directory: Check game documentation
  • Workshop support: anonymous native Unreal plugin staging; current engine validation in process and Docker is pending.

Workshop plugins and maps

alphagsm myserver mod add workshop CURRENT_LINUX_WORKSHOP_ID_OR_URL
alphagsm myserver mod add workshop-collection COLLECTION_ID
alphagsm myserver mod apply
alphagsm myserver start

AlphaGSM validates Workshop items against Squad 44's game AppID 736220 and downloads without Steam credentials. A complete Linux cooked content plugin, its .uplugin descriptor and matching .mi Workshop identity are required. PAK and IOStore files are staged under PostScriptum/Plugins/Mods/<item-id>/; Windows and macOS cooked assets are omitted.

The engine discovers these plugins at startup. Select the appropriate mod layer using the game's normal layer rotation or admin commands. A downloaded plugin does not establish that the current server build can load its SDK version.

mod remove workshop ID_OR_URL followed by mod apply removes selected owned files. mod cleanup clears the desired list and removes unchanged files owned by AlphaGSM. Operator plugins and files remain present. Edited owned files block replacement or cleanup instead of being overwritten.

CI smoke and integration runs now require Workshop content. The previous SquidBots fixture (2909251852) was rejected by the engine: its .mi declares Engine=4.27.2, while current SDK fixtures use 4.27.2.SQ44. The default fixture is Ramelle (2387944294), whose author advertises Linux support. The test derives its plugin name from staged metadata and requires the matching Workshop ID and current SDK identity before engine checks. Anonymous access and process/Docker native-load proof passed in CI run 38655040006.

For an explicitly requested local run, set ALPHAGSM_RUN_SQUAD44_WORKSHOP=1. Override ALPHAGSM_SQUAD44_WORKSHOP_ID (ID or URL) and optionally ALPHAGSM_SQUAD44_WORKSHOP_PLUGIN (exact staged plugin name). A different item also requires ALPHAGSM_SQUAD44_WORKSHOP_LAYER with its documented native layer. The default test selects Ramelle_Offensive_01 as the sole entry in the disposable server's MapRotation.cfg. Native PAK precacher records and the engine's exact successful mod-mount/serialization message are checked across the managed runtime output and the engine log: early startup output can precede the opening of the engine log file. The test also requires fresh native world construction and completed LoadMap evidence for that layer, plus the same layer reported by real A2S metadata. Startup and query timeouts remain failures. CI enables this check automatically; both runtimes and Docker smoke passed these checks in run 38655040006.

Configuration templates

Reference files from this source revision. Review paths, passwords and game-specific settings before use.

Share your server

Sector Alpha server directory

When your server is ready, you can publish its connection details and community information on Sector Alpha. Review your listing and keep the information current.

Find a community

Browse the directory for game servers and their published connection details.

Browse server directory

Publish your server

Prepare a name, address and description for your listing.

Publish a server

Manual server sharing instructions

Frequently asked questions

What support evidence is recorded for Squad 44?

Recorded lifecycle pass. Review the game guide for installation, account, licensing and runtime prerequisites before setup.

Which runtimes can run Squad 44?

Declared runtimes: Docker or a Linux host process.

Which ports does Squad 44 use?

Default game port: 7787. Protocols and additional port values are unknown; review the game guide.

Can I add mods to Squad 44?

For Workshop content, use the setup builder with an actual game-compatible item ID; review supported content types in the guide. Anonymous Steam Workshop content for this module passed both process and Docker load. After setup, record an item with mod add workshop using a numeric ID or Steam Workshop URL, then run mod apply.

How should I back up Squad 44?

A module-specific backup hook is declared. Review the game guide for its scope, restore procedure and shutdown requirements.

Source and support evidence

This guide mirrors AlphaGSM’s upstream documentation at 32cef5ba9e03053c8e461fffa0ba133b160b528d. Commands and prerequisites can change. Check current support notes before installation.

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