Alpha Game Server Manager

Dedicated server guide

Squad

Manage squadserver with AlphaGSM. Choose a runtime supported by the recorded module capabilities.

Recorded lifecycle pass · Support evidence: 2026-10-16.

Anonymous Workshop Process and Docker load passed for public dedicated-server content. Mod installation explains add, apply, and cleanup.

Build setup commands
Runtime familysteamcmd-linux

Declared runtimes: Docker or a Linux host process.

Network bindings

Default game port: 7787. Protocols and additional port values are unknown; review the game guide.

Mods and plugins

For Workshop content, use the setup builder with an actual game-compatible item ID; review supported content types in the guide. Anonymous Steam Workshop content for this module passed both process and Docker load. After setup, record an item with mod add workshop using a numeric ID or Steam Workshop URL, then run mod apply.

Backup hook

A module-specific backup hook is declared. Review the game guide for its scope, restore procedure and shutdown requirements.

Choose a supported runtime

Linux and Docker quickstart

Review the game guide for installation, account, licensing and runtime prerequisites before setup.

Docker

Complete interactive setup and review game-specific configuration before starting the server. Review the game guide for installation, account, licensing and runtime prerequisites before setup.

  1. Start the Docker manager ./alphagsm-docker start
  2. Create the game instance ./alphagsm-docker my-squadserver create squadserver
  3. Complete interactive setup ./alphagsm-docker my-squadserver setup
  4. Start the game server ./alphagsm-docker my-squadserver start
  5. Check the instance status ./alphagsm-docker my-squadserver status
./alphagsm-docker start
./alphagsm-docker my-squadserver create squadserver
./alphagsm-docker my-squadserver setup
./alphagsm-docker my-squadserver start
./alphagsm-docker my-squadserver status

Host process

Complete interactive setup and review game-specific configuration before starting the server. Review the game guide for installation, account, licensing and runtime prerequisites before setup.

  1. Create the game instance ./alphagsm my-squadserver create squadserver
  2. Complete interactive setup ./alphagsm my-squadserver setup
  3. Check the host prerequisites ./alphagsm my-squadserver doctor
  4. Start the game server ./alphagsm my-squadserver start
  5. Check the instance status ./alphagsm my-squadserver status
./alphagsm my-squadserver create squadserver
./alphagsm my-squadserver setup
./alphagsm my-squadserver doctor
./alphagsm my-squadserver start
./alphagsm my-squadserver status

This guide covers the squadserver module in AlphaGSM.

squadserver is currently PASSED on the documented Ubuntu 24.04 Linux baseline. The anonymous Workshop lifecycle passed in both process and Docker runtimes on 2026-10-15 in CI run 38748333313. Local runs use the process runtime unless you select Docker.

Requirements

  • screen
  • SteamCMD runtime libraries (lib32gcc-s1, lib32stdc++6)
  • Python packages from requirements.txt

Quick Start

Create the server:

alphagsm mysquadser create squadserver

Run setup:

alphagsm mysquadser setup

Start it:

alphagsm mysquadser start

Check it:

alphagsm mysquadser status

Stop it:

alphagsm mysquadser stop

Setup Details

Setup configures:

  • the game port (default 7787)
  • the Steam query port (default game port + 1)
  • the RCON port (default game port + 2) and beacon port (default game port + 10)
  • a generated local RCON password, saved privately in AlphaGSM's server state
  • the install directory
  • SteamCMD downloads the server files

Useful Commands

alphagsm mysquadser update
alphagsm mysquadser backup

Notes

  • Module name: squadserver
  • Default game port: 7787
  • Modern Squad uses EOS for its server browser. AlphaGSM query and info use native RCON ShowServerInfo and ShowCurrentMap to report actual game health. Setup syncs IP, Port, and Password in SquadGame/ServerConfig/Rcon.cfg; unrelated options remain intact.
  • set rconport, set beaconport, and set adminpassword support local server administration. This password is generated locally and requires no Steam or EOS account credentials. Keep the RCON port accessible only to trusted hosts.

Server variables

After create squadserver, inspect or change these with set:

alphagsm myserver set --list
alphagsm myserver set KEY --describe
alphagsm myserver set KEY VALUE

adminpassword is a secret schema-backed setting for local RCON administration. set --list redacts its value. The native RCON file is restricted to its owner. Use the live command list for ports and other supported settings.

Developer Notes

Run File

  • Executable: SquadGameServer.sh
  • Location: <install_dir>/SquadGameServer.sh
  • Engine: Custom (SteamCMD)
  • SteamCMD App ID: 403240

Server Configuration

Maps and Mods

  • Map directory: Check game documentation
  • Mod directory: Check game documentation
  • Workshop support: anonymous native Unreal plugin staging and engine loading verified in process and Docker runtimes.

Workshop plugins and maps

alphagsm myserver mod add workshop https://steamcommunity.com/sharedfiles/filedetails/?id=3516838562
alphagsm myserver mod add workshop-collection COLLECTION_ID
alphagsm myserver mod apply
alphagsm myserver start

AlphaGSM validates Workshop items against Squad's game AppID 393380 and downloads without Steam credentials. A complete Linux cooked content plugin, its .uplugin descriptor and matching .mi Workshop identity are required. PAK and IOStore files are staged under SquadGame/Plugins/Mods/<item-id>/; Windows and macOS cooked assets are omitted.

The engine discovers these plugins at startup. Select the appropriate mod layer using the game's normal layer rotation or admin commands. A downloaded plugin does not establish that the current server build can load its SDK version.

The process and Docker integrations used ModLoader 3516838562, verified its native PAK and IOStore mounts, successful serialization and registered game layer, then checked query and info through native RCON. Cleanup followed by a fresh restart found zero mod descriptors and no ModLoader mount. The earlier process validation used the existing one-minute timeout and kill fallback; graceful saving remains unverified.

mod remove workshop ID_OR_URL followed by mod apply removes selected owned files. mod cleanup clears the desired list and removes unchanged files owned by AlphaGSM. Operator plugins and files remain present. Edited owned files block replacement or cleanup instead of being overwritten.

Configuration templates

Reference files from this source revision. Review paths, passwords and game-specific settings before use.

Share your server

Sector Alpha server directory

When your server is ready, you can publish its connection details and community information on Sector Alpha. Review your listing and keep the information current.

Find a community

Browse the directory for game servers and their published connection details.

Browse server directory

Publish your server

Prepare a name, address and description for your listing.

Publish a server

Manual server sharing instructions

Frequently asked questions

What support evidence is recorded for Squad?

Recorded lifecycle pass. Review the game guide for installation, account, licensing and runtime prerequisites before setup.

Which runtimes can run Squad?

Declared runtimes: Docker or a Linux host process.

Which ports does Squad use?

Default game port: 7787. Protocols and additional port values are unknown; review the game guide.

Can I add mods to Squad?

For Workshop content, use the setup builder with an actual game-compatible item ID; review supported content types in the guide. Anonymous Steam Workshop content for this module passed both process and Docker load. After setup, record an item with mod add workshop using a numeric ID or Steam Workshop URL, then run mod apply.

How should I back up Squad?

A module-specific backup hook is declared. Review the game guide for its scope, restore procedure and shutdown requirements.

Source and support evidence

This guide mirrors AlphaGSM’s upstream documentation at 32cef5ba9e03053c8e461fffa0ba133b160b528d. Commands and prerequisites can change. Check current support notes before installation.

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