Alpha Game Server Manager

Dedicated server guide

Stationeers

Manage stationeersserver with AlphaGSM. Choose a runtime supported by the recorded module capabilities.

Recorded lifecycle pass · Support evidence: 2026-10-16.

Anonymous Workshop Process and Docker load passed for public dedicated-server content. Mod installation explains add, apply, and cleanup.

Build setup commands
Runtime familysteamcmd-linux

Declared runtimes: Docker or a Linux host process.

Network bindings

updateport/UDP, 27016/UDP. Named port values remain unknown; review the game guide and configuration for additional requirements.

Mods and plugins

For Workshop content, use the setup builder with an actual game-compatible item ID; review supported content types in the guide. Anonymous Steam Workshop content for this module passed both process and Docker load. After setup, record an item with mod add workshop using a numeric ID or Steam Workshop URL, then run mod apply.

Backup hook

A module-specific backup hook is declared. Review the game guide for its scope, restore procedure and shutdown requirements.

Choose a supported runtime

Linux and Docker quickstart

Review the game guide for installation, account, licensing and runtime prerequisites before setup.

Docker

Complete interactive setup and review game-specific configuration before starting the server. Review the game guide for installation, account, licensing and runtime prerequisites before setup.

  1. Start the Docker manager ./alphagsm-docker start
  2. Create the game instance ./alphagsm-docker my-stationeersserver create stationeersserver
  3. Complete interactive setup ./alphagsm-docker my-stationeersserver setup
  4. Start the game server ./alphagsm-docker my-stationeersserver start
  5. Check the instance status ./alphagsm-docker my-stationeersserver status
./alphagsm-docker start
./alphagsm-docker my-stationeersserver create stationeersserver
./alphagsm-docker my-stationeersserver setup
./alphagsm-docker my-stationeersserver start
./alphagsm-docker my-stationeersserver status

Host process

Complete interactive setup and review game-specific configuration before starting the server. Review the game guide for installation, account, licensing and runtime prerequisites before setup.

  1. Create the game instance ./alphagsm my-stationeersserver create stationeersserver
  2. Complete interactive setup ./alphagsm my-stationeersserver setup
  3. Check the host prerequisites ./alphagsm my-stationeersserver doctor
  4. Start the game server ./alphagsm my-stationeersserver start
  5. Check the instance status ./alphagsm my-stationeersserver status
./alphagsm my-stationeersserver create stationeersserver
./alphagsm my-stationeersserver setup
./alphagsm my-stationeersserver doctor
./alphagsm my-stationeersserver start
./alphagsm my-stationeersserver status

This guide covers the stationeersserver module in AlphaGSM.

stationeersserver is currently PASSED on the documented Ubuntu 24.04 Linux baseline. The current GitHub integration lane still exercises both process and Docker runtime selection, and the validated SteamCMD-backed Linux lifecycle stays aligned across both backends while local runs remain process-backed by default unless you opt into the Docker backend.

Requirements

  • screen
  • SteamCMD runtime libraries (lib32gcc-s1, lib32stdc++6)
  • Python packages from requirements.txt
  • A Linux host/runtime that can start the Unity dedicated server cleanly in headless mode

Native Workshop XML mods

Public Workshop XML gameplay mods use anonymous SteamCMD access. Add an item ID or its Steam page URL; collections accept the same two forms:

alphagsm mystatione mod add workshop https://steamcommunity.com/sharedfiles/filedetails/?id=3779655608
alphagsm mystatione mod apply
alphagsm mystatione mod list

AlphaGSM checks the consumer game ID (544550), About/About.xml identity, and native GameData XML. It enables managed local packages in modconfig.xml and preserves operator packages and settings. Code mods that need a separate plugin loader are refused. Files edited outside AlphaGSM are preserved and reported as a conflict.

The public Mars Abandoned Frontier world was downloaded anonymously and loaded through both process and Docker lifecycles on 15 October 2026 in CI run 38748333313. Its native log confirmed package loading and construction of the AbandonedMars world; the engine-created save contains that world setting and its structures. Both cases also verified query/info, shutdown and managed activation cleanup.

For a new save, select its world before starting:

alphagsm mystatione set savename frontier
alphagsm mystatione set worldname AbandonedMars
alphagsm mystatione start

Changing worldname does not convert an existing save. Keep the mods required by saved worlds installed. After stopping, remove one desired item with mod remove workshop 3779655608, then mod apply; mod cleanup removes all AlphaGSM-owned activation and payload files and clears the desired list. Downloaded Workshop cache files remain available for later use.

The smoke runner checks a fresh native log and reads the engine-created save archive. Its process or Docker run is selected with ALPHAGSM_TEST_RUNTIME_BACKEND; disposable integration installs can be reused only through the explicit ALPHAGSM_STATIONEERSSERVER_TEST_INSTALL opt-in under ALPHAGSM_WORK_DIR, with exclusive ownership by that test run.

Quick Start

Create the server:

alphagsm mystatione create stationeersserver

Run setup:

alphagsm mystatione setup

Start it:

alphagsm mystatione start

Check it:

alphagsm mystatione status

Stop it:

alphagsm mystatione stop

Setup Details

Setup configures:

  • the game port (default 27016)
  • the install directory
  • SteamCMD downloads the server files

Useful Commands

alphagsm mystatione update
alphagsm mystatione backup

Notes

  • Module name: stationeersserver
  • Default game port: 27016/udp
  • Default update port: 27015/udp
  • AlphaGSM query/info contract: generic udp on the managed game port

Server variables

After create stationeersserver, inspect or change these with set:

alphagsm myserver set --list
alphagsm myserver set KEY --describe
alphagsm myserver set KEY VALUE
Key Aliases Type What it does
serverpassword sv_password, password string Password required to join the server. Stored as a secret.

Developer Notes

Run File

  • Executable: rocketstation_DedicatedServer.x86_64
  • Location: <install_dir>/rocketstation_DedicatedServer.x86_64
  • Engine: Custom (SteamCMD)
  • SteamCMD App ID: 600760

Server Configuration

  • Config file: See game module source
  • Max players: 10
  • Template: See server-templates/stationeersserver/ if available
  • Current status: A fresh smoke rerun and focused SteamCMD integration on 2026-05-29 now prove the post-September-2025 Linux launch shape end to end. AlphaGSM launches rocketstation_DedicatedServer.x86_64 -file start ... -logFile ./server.log -settings ... UseSteamP2P false LocalIpAddress 0.0.0.0, the shared setup port-retry helper handles the colliding default updateport, and the full lifecycle passes with generic udp query, info, info --json, and clean shutdown on the managed game port.

Maps and Mods

  • Map directory: Check game documentation
  • Mod directory: Check game documentation
  • Workshop support: Anonymous native XML packages and multiplayer worlds, verified in process and Docker runtimes.

Configuration templates

Reference files from this source revision. Review paths, passwords and game-specific settings before use.

Share your server

Sector Alpha server directory

When your server is ready, you can publish its connection details and community information on Sector Alpha. Review your listing and keep the information current.

Find a community

Browse the directory for game servers and their published connection details.

Browse server directory

Publish your server

Prepare a name, address and description for your listing.

Publish a server

Manual server sharing instructions

Frequently asked questions

What support evidence is recorded for Stationeers?

Recorded lifecycle pass. Review the game guide for installation, account, licensing and runtime prerequisites before setup.

Which runtimes can run Stationeers?

Declared runtimes: Docker or a Linux host process.

Which ports does Stationeers use?

updateport/UDP, 27016/UDP. Named port values remain unknown; review the game guide and configuration for additional requirements.

Can I add mods to Stationeers?

For Workshop content, use the setup builder with an actual game-compatible item ID; review supported content types in the guide. Anonymous Steam Workshop content for this module passed both process and Docker load. After setup, record an item with mod add workshop using a numeric ID or Steam Workshop URL, then run mod apply.

How should I back up Stationeers?

A module-specific backup hook is declared. Review the game guide for its scope, restore procedure and shutdown requirements.

Source and support evidence

This guide mirrors AlphaGSM’s upstream documentation at 32cef5ba9e03053c8e461fffa0ba133b160b528d. Commands and prerequisites can change. Check current support notes before installation.

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