This guide covers the thefrontserver module in AlphaGSM.
thefrontserver retains its historical PASSED status on the documented
Ubuntu 24.04 Linux baseline. The current non-root Docker correction is pending
replacement GitHub CI across the process and Docker lifecycle lanes and does
not record a new pass. The game command remains aligned across both backends,
while local runs stay process-backed by default unless you opt into Docker.
Requirements
- a non-root AlphaGSM user
screen for the process runtime
- Docker for the Docker runtime
- SteamCMD runtime libraries (
lib32gcc-s1, lib32stdc++6)
- Python packages from
requirements.txt
Quick Start
Create the server:
alphagsm mythefront create thefrontserver
Run setup:
alphagsm mythefront setup
Start it:
alphagsm mythefront start
Check it:
alphagsm mythefront status
Stop it:
alphagsm mythefront stop
Setup Details
Setup configures:
- the game port (default
7777)
- the Steam query port (defaults to
port + 2 unless you already set queryport)
- the install directory
- SteamCMD downloads the server files
Useful Commands
alphagsm mythefront update
alphagsm mythefront backup
Notes
- Module name:
thefrontserver
- Default game port:
7777
- Default beacon port:
7778
- Default query port:
7779
- Default shutdown-service port:
7780
- The Docker runtime launches the server as AlphaGSM's effective host UID/GID.
Running AlphaGSM itself as root is rejected for this module's Docker path.
- When using
alphagsm-docker, the wrapper derives that identity from the
invoking process, propagates the Docker socket group, and recreates an old
root or stale-group manager before The Front starts.
- Docker HOME state is kept under AlphaGSM's manager-owned
runtime/<server>/home directory, outside the writable game installation.
alphagsm mythefront doctor reports identity, HOME-mount, ownership, mode,
and first-run creatability problems before launch.
Server variables
After create thefrontserver, inspect or change these with set:
alphagsm myserver set --list
alphagsm myserver set KEY --describe
alphagsm myserver set KEY VALUE
| Key |
Aliases |
Type |
What it does |
dir |
— |
string |
Install directory for the server. |
exe_name |
— |
string |
Server executable filename. |
maxplayers |
users |
integer |
The maximum number of players. Example: 16. |
port |
gameport |
integer |
The game port for the server. Example: 7777. |
queryport |
— |
integer |
The query port for the server. Example: 27015. |
servername |
hostname, name |
string |
The advertised server name. |
worldname |
world, map, gamemap, levelname |
string |
The world name. |
Developer Notes
Run File
- Executable:
ProjectWar/Binaries/Linux/TheFrontServer
- Location:
<install_dir>/ProjectWar/Binaries/Linux/TheFrontServer
- Engine: Custom (SteamCMD)
- SteamCMD App ID:
2334200
Server Configuration
- Config file: See game module source
- Max players:
32
- Launch shape:
TheFrontServer ProjectWar ProjectWar_Start?Listen?MaxPlayers=<n> -server -game ... -port=<port> -BeaconPort=<port+1> -QueryPort=<port+2> -ShutDownServicePort=<port+3>
- Template: See server-templates/thefrontserver/ if available
Maps and Mods
- Map directory: Check game documentation
- Mod directory: Check game documentation
- Workshop support: No
Frequently asked questions
What support evidence is recorded for The Front?
Recorded lifecycle pass. Review the game guide for installation, account, licensing and runtime prerequisites before setup.
Which runtimes can run The Front?
Declared runtimes: Docker or a Linux host process.
Which ports does The Front use?
queryport/UDP, queryport/TCP, 7777/UDP, 7777/TCP. Named port values remain unknown; review the game guide and configuration for additional requirements.
Can I add mods to The Front?
No mod support is declared in this snapshot; review the game guide before adding mods.
How should I back up The Front?
A module-specific backup hook is declared. Review the game guide for its scope, restore procedure and shutdown requirements.