Alpha Game Server Manager

Dedicated server guide

Wreckfest

Manage wreckfestserver with AlphaGSM. Choose a runtime supported by the recorded module capabilities.

Recorded lifecycle pass · Support evidence: 2026-10-16.

Anonymous Workshop Process and Docker load passed for public dedicated-server content. Mod installation explains add, apply, and cleanup.

Build setup commands
Runtime familywine-proton

Declared runtimes: Docker or a Linux host process. This module declares the Wine/Proton compatibility family.

Network bindings

steamport/UDP, steamport/TCP, queryport/UDP, queryport/TCP, 33540/UDP, 33540/TCP. Named port values remain unknown; review the game guide and configuration for additional requirements.

Mods and plugins

For Workshop content, use the setup builder with an actual game-compatible item ID; review supported content types in the guide. Anonymous Steam Workshop content for this module passed both process and Docker load. After setup, record an item with mod add workshop using a numeric ID or Steam Workshop URL, then run mod apply.

Backup hook

A module-specific backup hook is declared. Review the game guide for its scope, restore procedure and shutdown requirements.

Choose a supported runtime

Linux and Docker quickstart

Review the game guide for installation, account, licensing and runtime prerequisites before setup.

Docker

Complete interactive setup and review game-specific configuration before starting the server. Review the game guide for installation, account, licensing and runtime prerequisites before setup.

  1. Start the Docker manager ./alphagsm-docker start
  2. Create the game instance ./alphagsm-docker my-wreckfestserver create wreckfestserver
  3. Complete interactive setup ./alphagsm-docker my-wreckfestserver setup
  4. Start the game server ./alphagsm-docker my-wreckfestserver start
  5. Check the instance status ./alphagsm-docker my-wreckfestserver status
./alphagsm-docker start
./alphagsm-docker my-wreckfestserver create wreckfestserver
./alphagsm-docker my-wreckfestserver setup
./alphagsm-docker my-wreckfestserver start
./alphagsm-docker my-wreckfestserver status

Host process

Complete interactive setup and review game-specific configuration before starting the server. Review the game guide for installation, account, licensing and runtime prerequisites before setup.

  1. Create the game instance ./alphagsm my-wreckfestserver create wreckfestserver
  2. Complete interactive setup ./alphagsm my-wreckfestserver setup
  3. Check the host prerequisites ./alphagsm my-wreckfestserver doctor
  4. Start the game server ./alphagsm my-wreckfestserver start
  5. Check the instance status ./alphagsm my-wreckfestserver status
./alphagsm my-wreckfestserver create wreckfestserver
./alphagsm my-wreckfestserver setup
./alphagsm my-wreckfestserver doctor
./alphagsm my-wreckfestserver start
./alphagsm my-wreckfestserver status

This guide covers the wreckfestserver module in AlphaGSM.

Status: PASSED for stock and native Workshop process/Docker lifecycles. CI run 38775144746 on PR head 6a446839 also passed complete Docker Workshop smoke, including registry proof, connectivity, shutdown and cleanup.

Workshop validation checkpoint

Native Workshop support passed process and Docker integration validation on 15 October 2026. Anonymous consumer-app 228380 downloads and fresh native console inspection establish registration of events from the public Crazy 2025 track pack, including crazy_2000_classic, its reversed event, and its deathloop event. The adapter preserves operator mod folders and config entries while managing its own native mods= entries.

On Linux, query and info check UDP reachability on the configured query port. They do not report track or player information. A silent UDP probe means no port-unreachable error was received; it does not prove an application response or measure round-trip latency. Current remote diagnostics receive no A2S response over IPv4 or IPv6; the native server uses THQN networking. The baseline additionally requires a fresh native Server connected. log and running runtime, so reachability alone cannot pass startup. Stock process and Docker integrations plus Docker smoke passed these checks.

Workshop checks still require fresh native track-registry output beyond the baseline connectivity check. Both process and Docker native Workshop integrations passed in CI run 38748333313, including fresh capture and complete shutdown; download, configuration and old console snapshots cannot satisfy that proof. A Unix terminal and Docker console FIFO alone did not expose Wreckfest's separately allocated Win32 console in CI. Native Workshop validation now attaches a small Windows probe to the exact running server executable inside its private Wine prefix. The probe clears old display contents, sends only tracks, and writes newly produced console rows to a unique evidence file. Validation still requires the exact crazy_2000_classic registry row. Capture retains every newly rendered row even when the input cursor moves backwards. Parsing accepts native prompt redraws in earlier stock rows while requiring the exact, unmodified Workshop identifier. The full Docker Workshop smoke case passed in run 38775144746 on PR head 6a446839, including profile initialization, fresh registry proof, query/info, shutdown and cleanup. The same run retained passing process and Docker native Workshop integrations. Shutdown checks include owned Wine processes and TCP/UDP port closure.

Newly created AlphaGSM servers use <install_dir>/savegame/ and pass --save-dir=savegame to the native server in both runtimes. This keeps dedicated.ddst and modlist.mods with the installation and its backups, independent of a Wine user's default profile. Existing files are retained. Servers created before this change retain their previous implicit AppData profile; installation, updates and startup do not migrate or reset that profile. The vendor's installed initial_server_config.cfg documents this save-directory option and requires the directory to exist before launch; the AMP template also creates and selects a dedicated save directory.

On a fresh mod profile, Wreckfest can persist the enabled mod list during the first launch and load its tracks only after a restart. A dedicated mod author documents this restart requirement. After applying Workshop content to a newly created server, run one start, wait for Server connected., then stop before the final start. The smoke and integration cases perform this initialization once when savegame/modlist.mods is absent. They require a native profile to be written, full listener shutdown, fresh final startup, and the exact crazy_2000_classic track response. They never retry a failed registry assertion or create the engine's binary mod profile themselves.

Requirements

  • Docker and AlphaGSM's wine-proton image for the Docker runtime on Linux
  • SteamCMD access for app 361580 with anonymous login

For the process runtime on Linux, use Wine or Proton-GE, xvfb-run, and script from the bsdutils/util-linux package. The runtime image includes these tools for Docker. Native Workshop validation also needs the compiled wreckfest-console-probe.exe, supplied at /usr/local/lib/alphagsm/wreckfest-console-probe.exe in the runtime and CI images. A host process validation run may set ALPHAGSM_WRECKFEST_CONSOLE_PROBE to its compiled copy of src/gamemodules/wreckfestserver/console_probe.c. The helper observes the running server; AlphaGSM still performs its complete lifecycle. The baseline integration case honors ALPHAGSM_TEST_RUNTIME_BACKEND from CI; the smoke runner accepts process, docker, or auto through the same variable. It defaults to Docker in GitHub Actions or when a runtime image is provided, and to process elsewhere; explicit auto uses Docker. Public Workshop checks additionally require ALPHAGSM_RUN_WORKSHOP=1; baseline checks do not install a Workshop fixture.

Quick Start

Create the server:

alphagsm mywreckfes create wreckfestserver

Run setup:

alphagsm mywreckfes setup

Start it:

alphagsm mywreckfes start

Check it:

alphagsm mywreckfes status
alphagsm mywreckfes query
alphagsm mywreckfes info --json

Stop it:

alphagsm mywreckfes stop

Setup Details

Setup configures:

  • the main game port (default 33540)
  • the Steam query port (default 27016)
  • the Steam networking port (default 27015)
  • the install directory
  • the managed server_config.cfg

On Linux, AlphaGSM downloads the Windows dedicated payload for app 361580, launches Wreckfest_x64.exe through the shared Docker wine-proton runtime, and seeds server_config.cfg from the vendor initial_server_config.cfg when needed.

Useful Commands

alphagsm mywreckfes update
alphagsm mywreckfes backup
alphagsm mywreckfes set port 33541
alphagsm mywreckfes set queryport 27017
alphagsm mywreckfes set steamport 27018
alphagsm mywreckfes set servername "AlphaGSM Wreckfest"
alphagsm mywreckfes set maxplayers 16

AlphaGSM keeps these upstream config keys in sync inside server_config.cfg:

  • game_port
  • query_port
  • steam_port
  • server_name
  • password
  • max_players

Notes

  • Module name: wreckfestserver
  • Main game port default: 33540
  • Linux query/info uses the limited UDP reachability surface described above.
  • Workshop tests require the fresh engine track registry from an AlphaGSM console command. Neither a config echo nor an open TCP port satisfies the Workshop check.

Server variables

After create wreckfestserver, inspect or change these with set:

alphagsm myserver set --list
alphagsm myserver set KEY --describe
alphagsm myserver set KEY VALUE
Key Aliases Type What it does
dir — string Install directory for the server.
exe_name — string Server executable filename.
maxplayers users integer The maximum number of players allowed on the server.
port gameport integer The main game port for the Wreckfest server.
queryport — integer The Steam query port for the Wreckfest server.
servername hostname, name string The advertised Wreckfest server name.
serverpassword sv_password, password string Password required to join the Wreckfest server. Stored as a secret.
steamport — integer The Steam networking port for the Wreckfest server.

Developer Notes

Run File

  • Executable: Wreckfest_x64.exe
  • Fallback executable: Wreckfest.exe
  • Location: <install_dir>/Wreckfest_x64.exe
  • Runtime: Docker wine-proton on Linux
  • SteamCMD App ID: 361580

Server Configuration

Maps and Mods

  • Map rotation: configure through server_config.cfg
  • Mod directory: <install_dir>/mods/
  • Workshop support: use Wreckfest's native mod loading rules

Configuration templates

Reference files from this source revision. Review paths, passwords and game-specific settings before use.

Share your server

Sector Alpha server directory

When your server is ready, you can publish its connection details and community information on Sector Alpha. Review your listing and keep the information current.

Find a community

Browse the directory for game servers and their published connection details.

Browse server directory

Publish your server

Prepare a name, address and description for your listing.

Publish a server

Manual server sharing instructions

Frequently asked questions

What support evidence is recorded for Wreckfest?

Recorded lifecycle pass. Review the game guide for installation, account, licensing and runtime prerequisites before setup.

Which runtimes can run Wreckfest?

Declared runtimes: Docker or a Linux host process. This module declares the Wine/Proton compatibility family.

Which ports does Wreckfest use?

steamport/UDP, steamport/TCP, queryport/UDP, queryport/TCP, 33540/UDP, 33540/TCP. Named port values remain unknown; review the game guide and configuration for additional requirements.

Can I add mods to Wreckfest?

For Workshop content, use the setup builder with an actual game-compatible item ID; review supported content types in the guide. Anonymous Steam Workshop content for this module passed both process and Docker load. After setup, record an item with mod add workshop using a numeric ID or Steam Workshop URL, then run mod apply.

How should I back up Wreckfest?

A module-specific backup hook is declared. Review the game guide for its scope, restore procedure and shutdown requirements.

Source and support evidence

This guide mirrors AlphaGSM’s upstream documentation at 32cef5ba9e03053c8e461fffa0ba133b160b528d. Commands and prerequisites can change. Check current support notes before installation.

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